# Play Blueprint Light In editor Without "Begin Play" (For a Sequence)

**URL:** <https://forums.unrealengine.com/t/play-blueprint-light-in-editor-without-begin-play-for-a-sequence/1366461>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, bug-report, editor, Rendering, Blueprint, question\
**Created:** [November 5, 2023, 8:28pm UTC](https://forums.unrealengine.com/t/play-blueprint-light-in-editor-without-begin-play-for-a-sequence/1366461 "2023-11-05T20:28:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![joelbenjamin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/joelbenjamin/32/754794_2.png) [@joelbenjamin](https://forums.unrealengine.com/u/joelbenjamin)\
**Post date:** [November 7, 2023, 4:45pm UTC](https://forums.unrealengine.com/t/play-blueprint-light-in-editor-without-begin-play-for-a-sequence/1366461/2 "2023-11-07T16:45:38Z")

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I’m not sure what you mean by adding the sequence actor to the world brings crashes, so maybe this won’t be helpful

But something I’ve done along these lines -  
Have a parameter in your blueprint to control the lights  
Make sure that parameter is exposed to cinematics and public

Then you can drag the blueprint actor into the sequencer and add those parameters in the sequencer to animate

Here’s an old post about it

> [@Modifying Blueprint Properties with Sequencer](https://forums.unrealengine.com/t/modifying-blueprint-properties-with-sequencer/460479):
>
> Hi guys, as the documentation in Unreal only refers to the same question but for Matinee (which will be deleted very soon) I wanted to add the same tutorial related to Sequencer… it would be soooo nice to be able to comment in the documentation of Unreal. That would make it so much easy to solve the failures it has by itself opening the door for community improvement. It takes a lot of hours to browse the forum, the answer hub and the deficient documentation pages… I had to open like 100 tabs an…

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