"Play Animation" Stops character movement

Sorry, wish I had better news! There are some great examples included in the ContentExamples on the Marketplace.

What are you trying to accomplish in particular? Maybe I can help you with setting up an animation blueprint for that.

An AnimBP contains a set of tools that make selecting and blending animations on your character straightforward. But think of the AnimBP as just controlling the animation. The AnimBP gets sent values and information from the player’s BP, and plays the right animation accordingly. Does that make sense? Some good starter info:

Intro to ABPs: - YouTube
Intro to ABP State Machines: - YouTube