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Play animation on event hit?

So I bascially have a mushroom that you can bounce on, and an animation that should play with it. I have got the bounce mechanic to work, but I can’t find a way to communicate to my Animation Blueprint and tell it to play the animation. I must be missing something, 'cause this shouldn’t be this difficult. One thing that complicates thing’s is also that there will be multiple instances of this mushroom placed in the level, so I also need to be able to play the animation on only the mushrooms that I bounce on.

If anyone have any pointers it would be greatly appreciated.