I am rather new to UE4 and blueprints. I am trying to trigger an animation from an imported FBX ( its a simple rotation animation)
I am struggling to find a suitable tutorial that explains this with out me starting to shout at the screen in despair! Mostly due to the fact I am a blundering novice!
I was missing a fundamental understanding of blueprints and Skeleton Mesh components… As when you drag the blueprint into the scene it adds the mesh component and bingo it worked!
Hi,
I understand that this was a long time ago but could you please explain how you did this (if you remember)
I have an animation which i made in blender and put into unreal for a VR project, i am trying to make it play with a button press (if it could also pause and resume with button presses that would be amazing).
Im not having any luck finding tutorials on it either.