What IF i need to :
Keypress active - play startsound - then play looped sound until i press the deactivate key then play endsound…
What im trying to accomplish is to add a “turn on tap water” with emitters when pressing ‘enter’ the water will pour and as long as i want and later when i press “enter” again the water would stop.
I tried different ways but i being new at this my logic is probably wrong when put down in blueprint…:-/