Hi guys.
I’m trying to work out an idea where if my game is left idle for awhile then a level sequence starts playing and the player resets itself to its starting position. I’ve worked out an idle timer and I have the level sequence set up. I’m just having a problem figuring out how to connect the two since the idle component is in the character blueprint and the sequence is in the level blueprint. Any suggestions?
I apologize for my newbie-ness.
G