# Play 360º Top Bottom Stereo video

**URL:** <https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373>\
**Category:** XR Development\
**Tags:** stereo, video, unreal-engine, question\
**Created:** [January 9, 2020, 8:44pm UTC](https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373 "2020-01-09T20:44:16Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ProsiKout](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ProsiKout](https://forums.unrealengine.com/u/ProsiKout)\
**Post date:** [January 9, 2020, 8:44pm UTC](https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373/1 "2020-01-09T20:44:16Z")

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Hi!

How do I have to make the material so that it reproduces correctly? With a normal 360º video, there is no problem, but with this one I am not able to make it not look “split in 2 horizontally”

I have tried these two examples that I have seen online, but I have not been able to make it work. It still looks double horizontally.

 ![295052-mat1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/f/8/7f827a117d1938581a6b3acfddd90f2243097388.png)

 ![295053-mat2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/5/395706688d4e724923f8357fa545121a98af6650.png)

Thanks in advance

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**Author:** ![ProsiKout](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ProsiKout](https://forums.unrealengine.com/u/ProsiKout)\
**Post date:** [January 16, 2020, 10:53am UTC](https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373/2 "2020-01-16T10:53:40Z")

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I have found the solution by other posts. In case anyone needs it …

 ![295414-360-vr-topbot.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/8/9/b89e4279321c52bf17fb7c39cee36becab6acfa6.png)

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**Author:** ![BlueMind\_Studio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BlueMind\_Studio](https://forums.unrealengine.com/u/BlueMind_Studio)\
**Post date:** [January 16, 2020, 11:57am UTC](https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373/3 "2020-01-16T11:57:02Z")

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thank you, was looking for this too

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**Author:** ![ZestyVesty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZestyVesty](https://forums.unrealengine.com/u/ZestyVesty)\
**Post date:** [December 21, 2020, 5:06am UTC](https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373/4 "2020-12-21T05:06:43Z")

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Thank you so much for this, it was extremely useful. To anybody wondering how to get the StereoIndex to input onto the Alpha of the Lerp function you must:  
1. Create a new custom node  
2. Change the code section to `return ResolvedView.StereoPassIndex;`  
3. Change output type to “Float 1”.
