I have a platform that lifts up the current user, and then performs a rotation. The lift occurs as expected having the pawn (and attached camera) move with the platform. However, when the platform rotates, the pawn rotates with the platform as expected, but the camera does not rotate with the pawn. Is there something obvious that I am missing?
After reading some other posts, it looks like the answer to my question could be in the Showdown sample. I will check there and post my findings here.
If you do find a solution, please post it. I will most likely be running into a similar situation in the nearish future
Okay, this is actually pretty easy. It seems to work just fine when in HMD.