# Plastic says "Invalid credentials, username or password are not valid." on editor restart

**URL:** <https://forums.unrealengine.com/t/plastic-says-invalid-credentials-username-or-password-are-not-valid-on-editor-restart/1425777>\
**Category:** Platform & Builds\
**Tags:** version-control, unreal-engine\
**Created:** [November 27, 2023, 1:57pm UTC](https://forums.unrealengine.com/t/plastic-says-invalid-credentials-username-or-password-are-not-valid-on-editor-restart/1425777 "2023-11-27T13:57:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ZoltanE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Post date:** [November 27, 2023, 1:57pm UTC](https://forums.unrealengine.com/t/plastic-says-invalid-credentials-username-or-password-are-not-valid-on-editor-restart/1425777/1 "2023-11-27T13:57:57Z")

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Plastic SCM is behaving weirdly in one particular project: When I set up versioning through the Tools/Revision control settings then it works like in the other 4 projects (4.27, 5.2, 5.3). However in this one when the editor is restarted then it loses it and starts spitting this sort of messages on any version control activity:

```auto
Warning: RunCommand: 'fileinfo --format="{RevisionChangeset};{RevisionHeadChangeset};{RepSpec};{LockedBy};{LockedWhere}" "C:/Users/ ****/wkspaces/Project**** /Config/DefaultEngine.ini"' (in 0.042s) output (58 chars): Invalid credentials, username or password are not valid.

Error: FPlasticUpdateStatusWorker(ErrorMessages.Num()=1) => checkconnection

```

If I then open the version control config panel, set it to “None” and instantly back to “Plastic” and accept the settings then it works again until I restart the editor.

Windows 10 (22H2), Unreal 5.3.2, Unity DevOps 11.0.16.8289
