# Plans to Include Source Build in Launcher

**URL:** <https://forums.unrealengine.com/t/plans-to-include-source-build-in-launcher/1884454>\
**Category:** Platform & Builds\
**Tags:** UX, build, Code-Plugins, unreal-engine\
**Created:** [June 1, 2024, 7:29pm UTC](https://forums.unrealengine.com/t/plans-to-include-source-build-in-launcher/1884454 "2024-06-01T19:29:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nephera](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nephera](https://forums.unrealengine.com/u/Nephera)\
**Post date:** [June 1, 2024, 7:29pm UTC](https://forums.unrealengine.com/t/plans-to-include-source-build-in-launcher/1884454/1 "2024-06-01T19:29:53Z")

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Are there any plans to be able to include source-built engines inside of the launcher so that it can have seamless integration with code plugins bought off of the marketplace? I would like to be able to just “Add to Engine” and select my source-built engine.

It is currently extremely inconvenient to download and install a launcher version 5.4 engine to get the files necessary for building the plugin for my source-built engine. Not to mention the headaches associated with building things manually via RunUAT. (I wasn’t able to get a plugin working after 2 days of finagling).
