Hey guys! Like most of you, I picked up unreal engine 4 last year when it was released with the idea of starting a little project. Originally I had intended to see how much animation i could plug into a character that I had modeled for school. Naturally, it grew into a game I call Planet_57. Hopefully it will be a 15v15 team based arena shooter set in randomly generating maps, with character progression during the match as well as vehicles and cosmetic customisation. Verticality is huge deal in my project, and the risk of falling to your death is a constant factor. Here is a recent progress video showing off some of the characters features as well as the map generation. Let me know what you all think!
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I have been working in a bubble for quite some time now, so I lack the fresh eyes needed to have an unbiased opinion about it. It goes without saying but I a appreciate any and all comments and criticisms about what im working on. The best way to improve!