I’ve been working with planar reflections in the last day, since I’m working with a scene that features large, flat glass panels that you can access both sides of.
Currently, I’m using 2 planar reflections with settings that closely hug the glass, with slight offsets and facing in 2 different directions. However, this is causing some issues where only one or the other seems to ever work at the same time. I set one, and it’s good. Check the other and it breaks, but when I grab and adjust it again, it works. I thought it was a threshold I could calibrate, but I’m not finding a way to actually get them to ever both work on the object. The planes both display when not in a ‘game’ view.
Is there a better way to use planar reflections for large, flat, glass panels?
Diagram of current set-up (that’s not seeming to work)