Launcher Build.
Version: 4.12.5-3039270+++UE4+Release-4.12
NVIDIA GeForce TITAN X
Intel i7
Hi,
I believe there is a visibility bug with the planar reflection actor.
When I have it “visible” and not “hidden in game”, my performance tanks as expected, it is an enormous scene. It’s 20-40fps depending on the location.
When I turn off the visibility and turn on hidden in game, the editor gives me back my 50-70 fps.
However, when I press play my fps goes back to the 20-40fps, but no reflections visible.
You can see in the images attached that the gpu profiler shows correct when visibility is enabled, and totally false when disabled. In the editor everything is fine, but it seems in play mode the data to render is collected and not used or something, and not shown in GPU profiler. I Don’t want to have to delete my planar reflections to test my scenes, am I missing an " enabled’ button somewhere?
EDIT after more testing:
If I delete the level the planar reflection is in (sublevels), the framerate keeps being so low. GPU profiler still doesn’t show the usage.
Thanks and have a good day.