# Planar reflection Bug with skeletal mesh on ES3.1

**URL:** <https://forums.unrealengine.com/t/planar-reflection-bug-with-skeletal-mesh-on-es3-1/491463>\
**Category:** Rendering\
**Tags:** planar-reflection, es31, unreal-engine, question\
**Created:** [November 30, 2021, 9:43am UTC](https://forums.unrealengine.com/t/planar-reflection-bug-with-skeletal-mesh-on-es3-1/491463 "2021-11-30T09:43:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lavandulae](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lavandulae](https://forums.unrealengine.com/u/lavandulae)\
**Post date:** [November 30, 2021, 9:43am UTC](https://forums.unrealengine.com/t/planar-reflection-bug-with-skeletal-mesh-on-es3-1/491463/1 "2021-11-30T09:43:03Z")

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when use planar reflection on ES3.1, there is something wrong with skeletal mesh’s reflection.

![353285-snipaste-2021-11-30-17-41-43.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/2/4c266c6aad6fb616b8eef6488eab91a79bfa3a12.png)

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**Author:** ![lavandulae](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lavandulae](https://forums.unrealengine.com/u/lavandulae)\
**Post date:** [December 7, 2021, 5:30pm UTC](https://forums.unrealengine.com/t/planar-reflection-bug-with-skeletal-mesh-on-es3-1/491463/2 "2021-12-07T17:30:18Z")

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[update] I find that the static mesh has the same problem
