I am trying to to place multiple textures on one material. I don’t want them layered on top of one another though, I’d like them connected together similar to the texturecoordinate operation. So lets say I am using the texturecoordinate node and I have it set to 2x2. I’d like texture 1 in the upper left, texture 2 in the upper right, texture 3 in the lower left and texture 4 in the lower right. Then the texture coordinate multiplies those 4 if I were to set it to say 8x8 or 16x16 etc. If the texturecoordinate node had multiple inputs or assigned each texture it was being exported to, to a different coordinate evenly then that would be the sort of thing I am after. I have tried texture cropping which sounds like it is almost what I am after but I can’t the desired effect. Any ideas?
Thanks