Placed actor / spawned actor - Different behavior (no AI possession involved)

Everything is working perfectly fine now … you were right guys @Everynone @Auran131

I didn’t know event dispatcher but it make way more sens now actually. That’s a really usefull lesson learn with a concret case.

Thanks a lot !

I’m still curious why my way doesn’t work, why wasn’t-it running like timer actor 1 / timer actor 2 / timer actor 1 / timer actor 2, as they were configured to run at the same frequence ?

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