Reference ID
114060d3-403e-c75f-1b4e-b7■■■1b51460
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Summary
“Place Actor” and “Replace Selected Actor(s) with” not receiving the local Transforms of the selected actors(s) in certain circumstances or conditions. In most cases it works with simple shapes or lights, however occasionally it does not work properly. The issues seems to be more reproduceable with a Building Static Mesh Blueprint Class where it never seems to pickup the local transform, and is placed to the side of the selected object(s).
Steps to Reproduce
Create a “Building Static Mesh” Blueprint Class actor with some geometry and a light in it. Place some generic actors in a level. Select the Building Static Mesh Blueprint in the Content Drawer. In the viewport select one or more of the generic placed actors and from the Right-Mouse Menu select “Place Actor” or “Replace Selected Actor(s) with” option.
The blueprint actor does not pick up the local transforms of the selected actor(s), and is instead placed off to the side of the actor.
Expected Result
The selected actor(s) are replaced with the placed or replacing actors in the same world positions as the old actors they are replacing.
Observed Result
Instead, the actors are placed in an alternative world position, rotation and scale than that of the selected actor(s) they are replacing.
Platform(s)
windows
Additional Notes
The pivot points on both the selected and replacing or placed actors are all on center ( and in fact are at the same location in object space ).