# Pixelstreaming Memory leak

**URL:** <https://forums.unrealengine.com/t/pixelstreaming-memory-leak/2227095>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, question\
**Created:** [December 17, 2024, 1:27am UTC](https://forums.unrealengine.com/t/pixelstreaming-memory-leak/2227095 "2024-12-17T01:27:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![user\_e1e82e24d87d2a97544f9d9e9e9e340e2626be24aabba48baa57eb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@user\_e1e82e24d87d2a97544f9d9e9e9e340e2626be24aabba48baa57eb](https://forums.unrealengine.com/u/user_e1e82e24d87d2a97544f9d9e9e9e340e2626be24aabba48baa57eb)\
**Post date:** [December 17, 2024, 1:27am UTC](https://forums.unrealengine.com/t/pixelstreaming-memory-leak/2227095/1 "2024-12-17T01:27:36Z")

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I’ve followed this.  
[memory leaks in pixel streaming(5.21) - Programming & Scripting / Multiplayer & Networking - Epic Developer Community Forums](https://forums.unrealengine.com/t/memory-leaks-in-pixel-streaming-5-21/1347280/17)  
but It still remain leak issue.  
The day after, my UE instance memory is added 1GB

How fix it?

my work plan is  
1.  
C:\UnrealEngine-5.2\Engine\Plugins\Experimental\AVCodecs\NVCodecs\Source\NVCodecs\Public\Video\Resources\VideoResourceCUDA.h update  
C:\UnrealEngine-5.2\Engine\Plugins\Experimental\AVCodecs\AVCodecsCore\Source\AVCodecsCore\Public\Video\VideoEncoder.h  
2.Source build  
3.copy NVCodes folder in my Project Directory\Plugins  
4.Packaging  
5.TEST

Is All plan rights?

I don’t know why NVCodes folder contains only my Directory\Plugins?  
not AVCodesCore too?

Any Advice?
