PixelStream External Signaling Web Server from Unreal Application

Hello everyone.

I have my Signaling Web Server on a dedicated web server.

When a user connect to the server, I start an amazon instance with the turn, sturn server and my unreal application.

The streamer connect to my signaling web server but the client receive the private ip adresse of the aws instance and they can’t communicate together on the webrtc.

Why the turn server send the private address instead of the public one ?

In the Start_AWS_TURNServer.ps1 I replace the line "$LocalIp = Invoke-WebRequest -Uri “"” by $LocalIp = Invoke-WebRequest -Uri “” but it doens’t work

Someone can help me ?

did u change any code ?

it should work out of box