# Pixelated Stepping error when groom binding

**URL:** <https://forums.unrealengine.com/t/pixelated-stepping-error-when-groom-binding/489009>\
**Category:** Rendering\
**Tags:** unreal-engine, Alembic, question\
**Created:** [September 20, 2021, 5:25pm UTC](https://forums.unrealengine.com/t/pixelated-stepping-error-when-groom-binding/489009 "2021-09-20T17:25:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![HuiHuiKing](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HuiHuiKing](https://forums.unrealengine.com/u/HuiHuiKing)\
**Post date:** [September 20, 2021, 5:25pm UTC](https://forums.unrealengine.com/t/pixelated-stepping-error-when-groom-binding/489009/1 "2021-09-20T17:25:50Z")

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I have a problem with Unreal groom while binding asset  
the hair was made in xgen and imported following this video: [Hair at a Strand Level | Grooming your creations in Unreal Engine - YouTube](https://www.youtube.com/watch?v=__BScFPJy3E)

so this is how it is before I bind

 ![349060-before.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/9/15988d5c8ce5bf5633e99f433973088c3a230c73.png)

this is after

 ![349061-after.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/6/3069aef2aa897a7d5357a92a01e25b33ad564f64.png)

and it seems to fade out along the length of hair strands.

 ![349063-another.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/f/6/1f6c41614f8da3967f58847cf414efb236a8d478.png)

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**Author:** ![CharacterCarl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CharacterCarl](https://forums.unrealengine.com/u/CharacterCarl)\
**Post date:** [December 2, 2021, 5:26pm UTC](https://forums.unrealengine.com/t/pixelated-stepping-error-when-groom-binding/489009/2 "2021-12-02T17:26:11Z")

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Has this Groom been exported from Blender? If so, I found decreasing the B-spline resolution in the ‘Render’ tab of the hair system helps.

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**Author:** ![INSOPRO](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@INSOPRO](https://forums.unrealengine.com/u/INSOPRO)\
**Post date:** [February 28, 2025, 8:45am UTC](https://forums.unrealengine.com/t/pixelated-stepping-error-when-groom-binding/489009/3 "2025-02-28T08:45:42Z")

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Any news or fixes for this issue? UE 5.5.3 and this is still a problem for grooms with alembic chache.
