# Pixelated DOF issue on out of focus objects close to the camera when rendering through Movie Render Queue. (UE 5.6)

**URL:** <https://forums.unrealengine.com/t/pixelated-dof-issue-on-out-of-focus-objects-close-to-the-camera-when-rendering-through-movie-render-queue-ue-5-6/2651017>\
**Category:** Rendering\
**Tags:** Depth-Of-Field, DOF, unreal-engine, Rendering, question\
**Created:** [August 26, 2025, 10:10am UTC](https://forums.unrealengine.com/t/pixelated-dof-issue-on-out-of-focus-objects-close-to-the-camera-when-rendering-through-movie-render-queue-ue-5-6/2651017 "2025-08-26T10:10:53Z")\
**Posts on this page:** 1\
**Showing post:** 50

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**Author:** ![MahonoBox](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mahonobox/32/773848_2.png) [@MahonoBox](https://forums.unrealengine.com/u/MahonoBox)\
**Post date:** [April 16, 2026, 3:15am UTC](https://forums.unrealengine.com/t/pixelated-dof-issue-on-out-of-focus-objects-close-to-the-camera-when-rendering-through-movie-render-queue-ue-5-6/2651017/50 "2026-04-16T03:15:05Z")

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Turn off Enable Alpha Channel Support in Post Processing(Experimental) in 5.5 below. Turn off Alpha Output in 5.5 above is my answer. Not an Nvidia issue, more of an implementation issue for UE5 i think.

Credit: [Depth of Field Issue 5.5 - NEW Black Edge Artifacts - Development / Rendering - Epic Developer Community Forums](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185)

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