pixelate specific object.

Hey! What a great morning ah? :wink:

Well I want to pixelate a specific object, like turning the pixels down to 128px for example and everything around stays the same.
Good news is that theres an answer on ANSWERHUB but I cant really seem to get how to apply the post-processing material on the object.

heres the post. Theres an example video where the person shows it working. Ive been trying to contact the person but I get no reply :frowning:

https://answers.unrealengine.com/questions/358843/real-time-pixelated-blur-to-3d-objects.html?sort=oldest

do you have to apply the material to the blendables under settings?

You need to apply that material as a post-process effect to your post process volume (under blendables), then apply the correct customstencilvalue to your object