How can a user/client get a screenshot from stream and save it in local device ?
Hey there!
You can definitely set up a blueprint to take a screenshot then send it to a connected peer through Pixel Streaming. The image below shows the required configuration.
Note: the “Screenshot Number” is a simple integer variable that was added to the BP graph.
Furthermore, you’ll need to take a look at this line below in the infrastructure, as it current sends, but does not auto-download the file. You can modify it here:
Let me know if this gets the job done!
Thank you for your reply
Also the backend PS services are third party provider.
please i am stuck on this problem and no progress at all
as little extra step by step help will be appriciated
i have added all this things in my project but when i try to run this on local host the fontend got all white and blank
@TejasSaran If your frontend is all white and blank, you are likely running into a javascript issue.
I’d check the developer console (Ctrl + Shift + I
on Chrome) and check the logs. Those logs should contain the error.