# Pixel Streaming Instance Crashes When Connecting From Mobile Device

**URL:** <https://forums.unrealengine.com/t/pixel-streaming-instance-crashes-when-connecting-from-mobile-device/625715>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine, UE5-0, troubleshooting\
**Created:** [August 10, 2022, 6:10pm UTC](https://forums.unrealengine.com/t/pixel-streaming-instance-crashes-when-connecting-from-mobile-device/625715 "2022-08-10T18:10:15Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![chocobowings](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chocobowings](https://forums.unrealengine.com/u/chocobowings)\
**Post date:** [August 10, 2022, 6:10pm UTC](https://forums.unrealengine.com/t/pixel-streaming-instance-crashes-when-connecting-from-mobile-device/625715/1 "2022-08-10T18:10:15Z")

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Hi, I’m trying to get Pixel Streaming working with Unreal Engine 5 on an AWS instance; I’ve mainly been using the tutorial videos found [here](https://www.youtube.com/watch?v=gkqZe5OMlj4&list=PLOYtv5sEWAuPzqVKfwIAiJqRsqBCd6K-a). I was able to get an instance working locally and on an AWS EC2 instance, but every time I try to connect with a mobile device the Unreal application crashes. I’m wondering if anyone else has had similar issues and had any experience troubleshooting. Thanks!

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**Author:** ![salmankhandelhi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@salmankhandelhi](https://forums.unrealengine.com/u/salmankhandelhi)\
**Post date:** [September 2, 2022, 1:50pm UTC](https://forums.unrealengine.com/t/pixel-streaming-instance-crashes-when-connecting-from-mobile-device/625715/2 "2022-09-02T13:50:51Z")

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Any Solution Bro !!

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**Author:** ![salmankhandelhi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@salmankhandelhi](https://forums.unrealengine.com/u/salmankhandelhi)\
**Post date:** [September 2, 2022, 1:53pm UTC](https://forums.unrealengine.com/t/pixel-streaming-instance-crashes-when-connecting-from-mobile-device/625715/3 "2022-09-02T13:53:18Z")

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I’m packaging the UE5 project in Windows

and running(PixelStreaming) in Amazon Web services instance with public IP

it runs smoothly in all web browsers (Only PC),

When I tried to open that link(Public Ip) in a mobile browser it is crashing with this error

\*\* Assertion failed: sizeof(T) \<= Size [File:D:\build++UE5\Sync\Engine\Plugins\Media\PixelStreaming\Source\PixelStreaming\Private\ProtocolDefs.h][Line:98] 1-0 \*\*

 ![Aws Error (2)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/e/1/ae1f5426c5111eb0d5d555f938a5ca4e60a800e2.jpeg)

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**Author:** ![SokhnaT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SokhnaT](https://forums.unrealengine.com/u/SokhnaT)\
**Post date:** [October 11, 2022, 3:10pm UTC](https://forums.unrealengine.com/t/pixel-streaming-instance-crashes-when-connecting-from-mobile-device/625715/4 "2022-10-11T15:10:04Z")

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Hello,

I have the same problem with Unreal 4.27. When I run my app in mobile browser it stips this error.

\*\* Failed assertion: sizeof(T) \<= Size [File:D:\build++UE5\Sync\Engine\Plugins\Media\PixelStreaming\Source\PixelStreaming\Private\ProtocolDefs.h][Line:85] ten \*\*

Thanks for your help

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**Author:** ![Sergiy\_Plamen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sergiy\_Plamen](https://forums.unrealengine.com/u/Sergiy_Plamen)\
**Post date:** [November 27, 2022, 5:48am UTC](https://forums.unrealengine.com/t/pixel-streaming-instance-crashes-when-connecting-from-mobile-device/625715/5 "2022-11-27T05:48:21Z")

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Hello. I have the same problem. I’m using UE 4.27. I start the streaming and my game on the server, and it works all right if I open it from a PC. If I open it from a mobile device, the game shows my starter widget which covers all the screen, but after I click something and the widget has to disappear, the game crashes on the server.  
 ![CrashOnMobile](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/9/a/29a5f8f8794c885d5061e3fd38ba3aa17c95a0c3.png)

Has anybody found a solution yet?
