# Pixel perfect drawing to render target?

**URL:** <https://forums.unrealengine.com/t/pixel-perfect-drawing-to-render-target/272411>\
**Category:** Rendering\
**Tags:** unreal-engine, UE4-27, question\
**Created:** [January 14, 2022, 7:57am UTC](https://forums.unrealengine.com/t/pixel-perfect-drawing-to-render-target/272411 "2022-01-14T07:57:06Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Divone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Divone](https://forums.unrealengine.com/u/Divone)\
**Post date:** [May 25, 2024, 12:32pm UTC](https://forums.unrealengine.com/t/pixel-perfect-drawing-to-render-target/272411/8 "2024-05-25T12:32:43Z")

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Found the solution 🙂

> [@Render Target becomes blurry in Shipping](https://forums.unrealengine.com/t/render-target-becomes-blurry-in-shipping/1871306/2):
>
> I have managed to fix it through blueprint. The solution given everywhere was to set the filter to “Nearest”, but there was no such option in the render target texture editor. However, this option does exist in blueprints. So the following implementation solved the issue for me:

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