Pixel Depth for Non-transparent Materials

Thank for the reply, . A lerp would work if my material were set to translucent. However, I’m wanting to know if there is a workaround way to do it without having to set my material to translucent. Here’s my problem perhaps explained better:

Below is what occurs when I set the material to translucent (seemingly required in order to use a depth fade). Objects don’t properly order themselves. It’s always one object entirely in front of the other, never penetrating as they would with non-translucent materials assigned to them (these two rocks are penetrating, but don’t show it.).
7a7ab6a32167fcda20eab432eb94e46c092c18f5.jpeg

So naturally I turn off translucency, however the editor doesn’t like that:
sceneDepth_error.JPG

Is there a work around for this so that I can use depth fade without having to set my material to translucent, or atleast a fix to the sorting issue while translucency is enabled? Thanks again guys :slight_smile: