# Pitch black shadows on megascans fixed! (one way to fix it)

**URL:** <https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125>\
**Category:** Rendering\
**Tags:** Render, Shadows, unreal-engine, lighting-problem, Lighting, Rendering\
**Created:** [June 9, 2022, 7:25pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125 "2022-06-09T19:25:25Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![DimplyPickle](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dimplypickle/32/552397_2.png) [@DimplyPickle](https://forums.unrealengine.com/u/DimplyPickle)\
**Post date:** [April 18, 2023, 6:54pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/3 "2023-04-18T18:54:11Z")

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Sorry for necro.  
The issue is with the ambient ollcusion value being set to 0 on the fuzz MS master material.  
Set it to 1 and the issue goes away.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/4/a/24a8d2b472e980b74f864ea76121edb92e5de9ed.png)

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