# Pitch black shadows on megascans fixed! (one way to fix it)

**URL:** <https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125>\
**Category:** Rendering\
**Tags:** Render, Shadows, unreal-engine, lighting-problem, Lighting, Rendering\
**Created:** [June 9, 2022, 7:25pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125 "2022-06-09T19:25:25Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Maxpower61977](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maxpower61977](https://forums.unrealengine.com/u/Maxpower61977)\
**Post date:** [June 9, 2022, 7:25pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/1 "2022-06-09T19:25:25Z")

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Hi!! pitch black shadow problem in unreal 5?

If you are experiencing Pitch black shadows while importing Megascans, here’s how you fix it.  
This is for when you are not getting any bounce light when using your directional light and skylight and there doesn’t seem to be a fix this way. Here is when it’s a Material problem ( I found out for myself). Sometimes these materials when imported from quixel or market place they are set to “Fuzz” or some otherthing when they should be set to “m\_ms\_default” which is what is giving off these pitchblack shadows. Change the material to foliage or default material when you go into editing the mesh. Even in the material Property overide section you can change it from “cloth” to something else and it will help. This will get rid of these black void shadows.

Cheers!

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**Author:** ![Pin3d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pin3d](https://forums.unrealengine.com/u/Pin3d)\
**Post date:** [July 16, 2022, 1:09am UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/2 "2022-07-16T01:09:48Z")

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Thank you for that!!!

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**Author:** ![DimplyPickle](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dimplypickle/32/552397_2.png) [@DimplyPickle](https://forums.unrealengine.com/u/DimplyPickle)\
**Post date:** [April 18, 2023, 6:54pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/3 "2023-04-18T18:54:11Z")

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Sorry for necro.  
The issue is with the ambient ollcusion value being set to 0 on the fuzz MS master material.  
Set it to 1 and the issue goes away.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/4/a/24a8d2b472e980b74f864ea76121edb92e5de9ed.png)

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**Author:** ![soruoka](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soruoka](https://forums.unrealengine.com/u/soruoka)\
**Post date:** [September 9, 2023, 7:38pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/4 "2023-09-09T19:38:42Z")

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Thank you so much.

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**Author:** ![Nando2046](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nando2046](https://forums.unrealengine.com/u/Nando2046)\
**Post date:** [October 26, 2023, 1:43pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/5 "2023-10-26T13:43:43Z")

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Thank you so much! I have been trying everything, this is the solution that finally worked for me!!

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**Author:** ![Ingvard](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ingvard/32/946136_2.png) [@Ingvard](https://forums.unrealengine.com/u/Ingvard)\
**Post date:** [April 18, 2024, 5:58pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/6 "2024-04-18T17:58:39Z")

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> [@Black Glow with object character](https://forums.unrealengine.com/t/black-glow-with-object-character/1809643):
>
> [image] How I’ll can fix this glich???

Maybe do you now haw fix this

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**Author:** ![Karrelen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karrelen/32/950541_2.png) [@Karrelen](https://forums.unrealengine.com/u/Karrelen)\
**Post date:** [June 19, 2024, 9:47pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/7 "2024-06-19T21:47:17Z")

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Thank you so much DimplyPickle. It works very well.  
I suppose it could be due the global illumination deactivated by default on the VR template to save calculating power

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**Author:** ![WorldFilmsStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WorldFilmsStudio](https://forums.unrealengine.com/u/WorldFilmsStudio)\
**Post date:** [October 4, 2024, 9:29am UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/8 "2024-10-04T09:29:32Z")

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Thank you! I got this issue from enabling plugins for the city sample buildings? So thanks!

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**Author:** ![apoororphan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@apoororphan](https://forums.unrealengine.com/u/apoororphan)\
**Post date:** [November 25, 2024, 6:51am UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/9 "2024-11-25T06:51:47Z")

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If anyone is continuing to have this issue. Checking the checkbox to use Material AO fixed it for me.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/d/dedaa8f96e7e0709e3c90c3e2bda6d7e5c926a86.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/0/d501cc46a1614f6b34a421da9a96eb1250fb9abb.jpeg)

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**Author:** ![arpancc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arpancc](https://forums.unrealengine.com/u/arpancc)\
**Post date:** [April 20, 2025, 1:16pm UTC](https://forums.unrealengine.com/t/pitch-black-shadows-on-megascans-fixed-one-way-to-fix-it/578125/10 "2025-04-20T13:16:43Z")

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Worked! Thank you bro.
