@dancode @spacebares I understand this solution will work for replicating the pitch. Will this work in a third person game for replicating the yaw if your character class has bUseControllerRotationYaw set to false?
I have a third person perspective game, with bUseControllerRotationYaw set to false, and I need to replicate the controller aim yaw value so that way it can rotate the head left and right, but have been unable to find a way without adding my own custom yaw replication code.
Does someone know of a solution for this? Should the above code work for this?