# PICKING UP A BALL (First Person)

**URL:** <https://forums.unrealengine.com/t/picking-up-a-ball-first-person/24016>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [March 12, 2015, 8:06pm UTC](https://forums.unrealengine.com/t/picking-up-a-ball-first-person/24016 "2015-03-12T20:06:33Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Alexarg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alexarg](https://forums.unrealengine.com/u/Alexarg)\
**Post date:** [March 12, 2015, 9:44pm UTC](https://forums.unrealengine.com/t/picking-up-a-ball-first-person/24016/4 "2015-03-12T21:44:31Z")

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I dont know exactly how to pick up the ball “like a gun”, i think you will need the correct animation and IK. Im working in some “hold” system for a prototype:

[![]( " - YouTube") ](https://www.youtube.com/watch?v=EP5ZGRLNW9s)

its very “rustic” at this time, but is a start.

I take the idea and I’m adapting it to my needs from here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

hope it help

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