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Pick up/drop an object - pressing vs holding a button in controler HTC
Development
Platform & Builds
XR Development
unreal-engine
vr_marco
(vr_marco)
September 24, 2018, 8:06am
2
If you are using the standard VR template:
open the MotionControllerPawn blueprint
in the Event Graph scroll down to section called Handle Controller Input
on both ActionInput GrabLeft and GrabRight, use a FlipFlop connected to Pressed to toggle between Grab Actor and Release Actor. The Released output should be disconnected.
That’s it.
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