I have a SceneCapture2D set up and I’m also drawing decals onto other objects into the game. I noticed that after a certain point, these decals wouldn’t show up on the SceneCapture2D.
To show this effect, I angled a SceneCapture2D object at the ground, and had a line of decals going out from the camera. Here’s a picture of this:
You can see that in the game world the decal line extends out and even goes up onto the cube. However, in the SceneCapture2D, you only see the decals near the camera and they are much lighter in color than in the world.
Does anyone have any idea why this might be happening?