# PhysX SDK 3.4 and PhysX Flex Integration

**URL:** <https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263>\
**Category:** World Creation\
**Tags:** integration, physx, unreal-engine, CPP, question\
**Created:** [November 18, 2014, 2:09pm UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263 "2014-11-18T14:09:23Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![KingKrouch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kingkrouch/32/936134_2.png) [@KingKrouch](https://forums.unrealengine.com/u/KingKrouch)\
**Post date:** [November 18, 2014, 2:09pm UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/1 "2014-11-18T14:09:23Z")

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When is PhysX Flex going to be integrated into Unreal Engine 4? I would like to make pretty water smoke and weather effects with this technology.

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [November 19, 2014, 10:12pm UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/2 "2014-11-19T22:12:56Z")

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Hi Brycielkai,

PhysX SDK 3.4 has not been publicly released and from what I understand Flex is still a ways out.

PhysX recently released the 3.3.2 SDK which will be implemented in the coming releases.

As with a lot of Nvidia’s tech it is only available for their graphics cards thus eliminating part of the community from developing with it that don’t use their cards. If you would like to use their tech specifically you would need to license it from them and integrate the tech into your source build of UE4.

Thank you!

Tim

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**Author:** ![anonymous\_user\_3115d24a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3115d24a](https://forums.unrealengine.com/u/anonymous_user_3115d24a)\
**Post date:** [March 7, 2015, 4:10pm UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/3 "2015-03-07T16:10:35Z")

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Just a note, NVIDIA has released a Flex version of UE4 on their github – works fine.

[https://github.com/NvPhysX/UnrealEngine/](https://github.com/NvPhysX/UnrealEngine/)

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**Author:** ![MajikAl\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MajikAl\_1](https://forums.unrealengine.com/u/MajikAl_1)\
**Post date:** [April 14, 2015, 3:21pm UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/4 "2015-04-14T15:21:23Z")

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Does anyone have a handle on this? The link now appears to be dead annd I’d really like to get to grips with it.

Any help is much appreciated in advance!

Thanks!

Alex

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [April 14, 2015, 3:26pm UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/5 "2015-04-14T15:26:47Z")

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@MajikAl

Hi Alex,

The link is still working. Just make sure that you’re UE4 account is linked to GitHub and that you have already logged in on GitHub for the link to work.

For me, it takes me directly to NV’s flex integration they did.

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**Author:** ![anonymous\_user\_e6436d8c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e6436d8c](https://forums.unrealengine.com/u/anonymous_user_e6436d8c)\
**Post date:** [September 4, 2015, 3:19am UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/6 "2015-09-04T03:19:00Z")

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I’m trying to run FleX too, but after build the engine and FleX I’m getting no collision to the FleX particles. In the example project, particles just fly into objects and fall through the ground, and nothing happens… Some clue?

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [September 4, 2015, 5:46pm UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/7 "2015-09-04T17:46:04Z")

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If you’re having trouble with any of the NVIDIA integrations try posting in this forum: [NVIDIA GameWorks Integration - Asset Creation - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?53735-NVIDIA-GameWorks-Integration)

This is the un-official thread where NVIDIA is posting updates with their GitHub build with these integration.

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**Author:** ![anonymous\_user\_686e6263](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_686e6263](https://forums.unrealengine.com/u/anonymous_user_686e6263)\
**Post date:** [June 4, 2016, 8:14am UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/8 "2016-06-04T08:14:48Z")

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Hello,

I want use flexible mesh in game and for this I want use Flex of Nvidia. I has tried to integrate this [https://github.com/NvPhysX/UnrealEngine/tree/FleX](https://github.com/NvPhysX/UnrealEngine/tree/FleX) in the UE4.10 but This is not the web page.

I need help.

Thanks you.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_686e6263](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_686e6263](https://forums.unrealengine.com/u/anonymous_user_686e6263)\
**Post date:** [June 4, 2016, 9:51am UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263/9 "2016-06-04T09:51:14Z")

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Hello,

I want use flexible mesh in game and for this I want use Flex of Nvidia. I has tried to integrate this

[https://github.com/NvPhysX/UnrealEngine/tree/FleX](https://github.com/NvPhysX/UnrealEngine/tree/FleX)

in the UE4.10 but This is not the web page.  
I need help.

Thanks you.
