Hey, I was just simulating dice throws (into a walled off area) for fun and I noticed that 3-4 were fine but anything above caused them all to jitter non-stop. And it seemed that it was when they came into a certain proximity to each other, definitely no direct interactions.
So I turned up the sleep number and now they jitter less but tend to glide on the ground without stopping.
Does anyone have any insight as to what’s going on with the jittering and how to solve it?
Thanks!
(on the answers forum in case you want karma:
https://answers.unrealengine.com/questions/387378/dice-physics-experiment-why-do-many-cause-jitters.html )