Physics Sub-Stepping Not Working in 4.16?

Oh, now I understand why you arent able to reproduce the same result. I’ve never tested with independent Static Meshes, its always been with Physics Assets that are using constraints, or Static Meshes with constraints. Sorry I failed to specify.

For me its been happening with Physics Asset joints that have constraints, and in 4.15 I had to use substepping to fix jitter with nCloth as well as physics. I have made a lot of changes to my meshes that use nCloth since 4.15 and havent gotten around to updating/remaking my nCloth assets yet, so I cant confirm if substepping jitters nCloth too the same way in 4.16.

The tests I’ve done was use the project setting’s fixed frame rate in the General section and capped it there to 100 and lower increasingly, and they become more unstable the further the limit gets from 120.

Im going to see if I can put together a test project to best demonstrate it, if I can Ill link it here.