Thanks for the response - I see what you’re getting at and sounds ideal. I noticed the node “Grab Component at Location” and “Set Target Location” relies on physics, being that the ball will go static when disabled.
I can’t find a suitable method of telling the clients to disable physics but the relationship needs to work both ways and client to client. Just trying to get the essentials set for now though.
I noticed that the movement is being replicated by the ball itself via “Replicate Movement”. Not the server telling the clients via this BP. So it seems that the client doesn’t actually know that the server is ‘grabbing’ the ball. Multicasting the event continues to wield the same result.