# Physics simulation and set rotation

**URL:** <https://forums.unrealengine.com/t/physics-simulation-and-set-rotation/295919>\
**Category:** World Creation\
**Tags:** rotation, unreal-engine, Physics, simulation, question\
**Created:** [October 12, 2014, 1:48pm UTC](https://forums.unrealengine.com/t/physics-simulation-and-set-rotation/295919 "2014-10-12T13:48:54Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ethanlee74](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ethanlee74](https://forums.unrealengine.com/u/Ethanlee74)\
**Post date:** [October 12, 2014, 3:30pm UTC](https://forums.unrealengine.com/t/physics-simulation-and-set-rotation/295919/2 "2014-10-12T15:30:29Z")

</div>

It might be a wrong idea but you could use vector. Have you tried setting lookup vector for your physics enabled actor? Or you could grasp the idea on this 6-DOF movements tutorial.

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good luck

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