Physics simulating balls get stuck in wall (Pinball game)

Moments after posting the question, I ‘stumbled’ onto a fix that -seems- to be working. Under Project Settings/ Engine/ Physics/ Framerate, I had already turned Max Substeps up to 16 (max), but hadn’t turned down Max Substep Delta Time. By reducing that to it’s minimum of 0.0013, the problem doesn’t appear to be happening any more. So… yay!

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