Physics object and constaints in sublevel

Hi,

There’s a bug that has been occuring for a while and we never found any fix. We created a blueprint containing a physic-enabled mesh with a constraint.

When we place said blueprint in the persistent level, everything’s fine. When we place it in a sublevel, there’s a weird offset at run-time only.

Here’s a screenshot of the behaviour:

64810-physicobjects.png

Here are some screenshots of the details of the mesh and physic constraints along with the blueprint components.

64814-blueprint-components12312314.png

Does anyone have any idea what’s going on here, we searched for weeks and we still don’t have any fixes.

Thanks