Hi,
There’s a bug that has been occuring for a while and we never found any fix. We created a blueprint containing a physic-enabled mesh with a constraint.
When we place said blueprint in the persistent level, everything’s fine. When we place it in a sublevel, there’s a weird offset at run-time only.
Here’s a screenshot of the behaviour:
Here are some screenshots of the details of the mesh and physic constraints along with the blueprint components.
Does anyone have any idea what’s going on here, we searched for weeks and we still don’t have any fixes.
Thanks