Physics: Immovable Object?

How do I make a physics object that is immovable? Like a stone pillar or something that I don’t ever want the player to actually knock over or move, I just want the other physics shapes to collide against it. Am I supposed to just set the mass arbitrarily high?

Just turn off physics for that object :slight_smile:

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Oh. Duh. Physics off, collisions enabled. Thanks!

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