Physics Handle rotation

I figured it out! my confusion was that I was trying to get my object to have Z up… haha silly me, when I really wanted to have Y up… the Z axis from my saved variable was storing my object’s rotation (Yaw).

So all I had to do was leave the Y and X input reset to 0 when grabbed and send through the stored Z bit of data coming from my saved variable and now it works as intended.