Physics Handle Not Working Proprely

I’ve Implemented A Grabbing Mechanic In My Game, But It grabs the object at a different location each time I throw it around, I don’t Know how to fix it and it doesn’t seem to be happening for other people. Here is my script:


A Function Is Called In The Event Tick To Set The Physics Handle Target’s Location


Here is a video to illustrate the problem, the red glowing cube in the center of the screen represents the intended object’s location

Depending on the game, you would disable the physics and simply anchor the mesh to the set position of the characters cursor.

I do however want to know if someone else have a solution.