I’ve Implemented A Grabbing Mechanic In My Game, But It grabs the object at a different location each time I throw it around, I don’t Know how to fix it and it doesn’t seem to be happening for other people. Here is my script:
A Function Is Called In The Event Tick To Set The Physics Handle Target’s Location
Here is a video to illustrate the problem, the red glowing cube in the center of the screen represents the intended object’s location