Hello! I have a Physics Handle component that allows my character to grab static meshes, but I also want it to grab physicsassets, but it ignores them.
As far as I can tell, physics handles shouldn’t ignore any collision channels by default, certainly, the trace shouldn’t.
Any ideas?
Edit: Turns out it works for PHATs, but it’s really really weak and can only drag the lightest objects. How can I make it stronger?