So I am making a a physics gun, but I’m having trouble with the movement.
What I do it i set the location of the static mesh to be the same as a scene component that is in my pawn ( aka the end of the hand ) .
I also null the velocity the mesh has because after it is released it continues to move as it was never held.
This leads to a problem - when I let go of the mesh it has 0 velocity. So it stays in the place where I released it.
**How can I add velocity to the direction the player has “flicked” the mouse? **
Can I “attach” using a physics force that pulls the object as it was held . This way I wont need to change the velocity and when the pull is removed it will act as I wish