Would it be possible to simulate deformable terrain, like sand or loamy dirt using Physics Forest?
I’m attempting to create an enduro/trail riding game and I was considering implementing a heightmap based terrain with a layer of deformable terrain on top. The heightmap terrain would serve as an extreme base, think compact dirt that cannot be interacted with, but the physics particle system on top, the loamy, or muddy, or sandy dirt, can be deformed depending on parameters that simulate the material
Is this a possible/realistic usage of this technology?