When you say Machine Learning, do you mean something similar to this? https://www.youtube.com/watch?v=iOWamCtnwTc&feature=youtu.be
When is saw that my thought was ; “This needs to be in Unreal.”
This is absolutely fantastic though, as a hobby game developer, ((I also work at Ubisoft but only as an artist there)) I have…or will have a sort of large dock scene where I am trying to get the ocean to behave like a real ocean, for a stealth like game, so for me this is a really real question; Can or would this be able to be used to simulate realistic motion of an ocean on a about a kilometer of dockyard shoreline with rocks and coastal armoring blocking larger incoming waves from the open ocean to create shallow calm areas where small boats are moored? The level is smaller but the shoreline is really bendy heh. Right now I’m using flowmaps that control heightmaps but…A physically simulated ocean would be really pleasant to watch, especially for a game where you mostly sit around watching from the shadows.
I would love to get my hands on this to experiment with…Much like everyone else here I guess. I love experimental technology.
PS: I would gladly sacrifice the chamfers on my stone wall assets or the density of my grass to implement this. I honestly believe technology like this is more interesting for a player to at least look at than a really detailed rock.