Physics Door Clipping

Hello everyone,
I have been working on making a physics door in unreal engine 5.4 and I have some issues with my door performance. I am attaching a video below - there is some unusual clipping behavior as shown in the clip and happens even more so with other doors. I used the link from gorka games - https://www.youtube.com/watch?v=30G-WJ5aMpA&t=16s and followed all the directions exactly, starting with making a custom static mesh, adding collision, then clicking simulate physics and adding a physics constraint. I also made sure to leave some distance between the floors and the door itself as well as the ceilings.