# Physics constraint positions

**URL:** <https://forums.unrealengine.com/t/physics-constraint-positions/505956>\
**Category:** Blueprint\
**Tags:** physics-constraint, unreal-engine, constraint\
**Created:** [March 11, 2022, 10:41am UTC](https://forums.unrealengine.com/t/physics-constraint-positions/505956 "2022-03-11T10:41:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BaseReality](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/basereality/32/893179_2.png) [@BaseReality](https://forums.unrealengine.com/u/BaseReality)\
**Post date:** [March 11, 2022, 10:41am UTC](https://forums.unrealengine.com/t/physics-constraint-positions/505956/1 "2022-03-11T10:41:19Z")

</div>

Hi  
Im picking up an actor with physics constraints ,with both hands. I have managed to set to position of the primary grab to be perfect in the hand when the primary constraint is activated.  
But Im having a small issue with my secondary grab position .  
The constraint is activating where I grab and thats causing an offset where there is a space between the secondary hand and the location on the actor I want to grab.

So my question is how do I either set the relative location on the actor to move to my secondary hand prior ( so its tight ) before it being activated. or do the same after the secondary constraint is active.  
Diagram for ref  
 ![constraint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/4/0/540ad4838965267eacc84f14ee920f308aac234f.png)
