Physics Constraint on a BP actor when interacting with it


I’d like to know how can I setup a BP actor that can only be moved by a limited distance (on the X axis for example), when I interact with it. I have setup a Blueprint card that needs to go into a slot, but I don’t know how can I use the default VR template to make the card only move forward, so when it hits a collision box it will trigger an action that will change the display of the ATM.


Can anyone give me some hints?

Hi. Look at mesh or physics constraint properties: