Physics Constraint - Grabbing at hit location

I have no way to replicate your exact setup but you should be able to modify this to fit your needs:

  • World Hit Location is in world coordinates where the line trace hit the object we have to attach.
  • Local Parent Offset is where we want that hit location on the child to be moved in relation to the pawn. I used it to simply hold the object a bit in front of the pawn (200, 0, 0)
  • Ignore the Set Simulate Physics node. I tested it on the blue boxes in the FirstPerson example so I had to disable the their physics in order to drag them around.