I have no way to replicate your exact setup but you should be able to modify this to fit your needs:
World Hit Locationis in world coordinates where the line trace hit the object we have to attach.Local Parent Offsetis where we want that hit location on the child to be moved in relation to the pawn. I used it to simply hold the object a bit in front of the pawn (200, 0, 0)- Ignore the
Set Simulate Physicsnode. I tested it on the blue boxes in the FirstPerson example so I had to disable the their physics in order to drag them around.
